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How To Get Umbreon In Pokemon Ultra Moon

Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex Gen 4 Dex Gen III Dex Gen II Dex
This Pokédex entry is for Generation Seven Pokémon games. For Generation VIII Pokémon games. Check out Umbreon Pokémon Sword & Shield and Vivid Diamond & Shining Pearl information
Proper name Other Names No. Gender Ratio Type
Umbreon
Japan: Blacky
ブラッキー
French: Noctali
German language: Nachtara
Korean: 블래키
National: #197
Alola: #158
Melemele: #---
Akala: #059
Ula'ula: #---
Poni: #---
Male : 88.1%
Female person : 11.ix%
Dark-type
Classification Height Weight Capture Rate Base Egg Steps
Moonlight Pokémon iii'03"
1m
59.5lbs
27kg
45 eight,960
Abilities: Synchronize - Inner Focus (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, then does the opponent. Yet, Burn down-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Amnesty ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability (Available):
Inner Focus: This Pokémon volition not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned S.O.South. Calling
1,000,000 Points
Medium Fast
35 two Sp. Defense force Bespeak(due south)
Can't telephone call S.O.S. Partners

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *one *ane *i *1 *i *2 *ane *ane *1 *0 *2 *i *0.5 *one *0.v *1 *two
Wild Concur Detail Egg Groups

Locations

- In-Depth Details
Sun Route 4 (SOS Just), Road 6 (SOS Simply) Details
Moon Route iv (SOS Merely), Road half dozen (SOS Only) Details
Ultra Sun Route 4 (SOS Only), Route 6 (SOS Only) Details
Ultra Moon Road 4 (SOS Only), Road 6 (SOS Only) Details
Trainer Locations Details

Flavor Text

Lord's day When this Pokémon becomes angry, its pores secrete a poisonous sweat, which it sprays at its opponent's optics.
Moon With its black fur, it blends into the darkness. It bides its time, and when prey appears, this Pokémon goes for its pharynx, and so eats it.
Ultra Sun This Pokémon is nocturnal. Even in total darkness, its large optics can spot its prey clearly!
Ultra Moon Information technology lurks in the dark of dark looking for casualty. At the moment information technology pounces, the rings on its body glow dimly merely ominously.

Attacks


Generation Vii Level Upwards

Level Attack Proper noun Blazon Cat. Att. Acc. PP Upshot %
Evolve Pursuit Pursuit - Dark-type Pursuit: Physical Move twoscore 100 20 --
The power of this attack move is doubled if it's used on a target that'due south switching out of boxing.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an marry by boosting the power of that ally's attack.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole torso.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 thirty --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target'south face, reducing the target'southward accuracy.
9 Infant-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 xxx --
The user stares at the target with its infant-doll optics, which lowers its Attack stat. This move always goes first.
thirteen Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move twoscore 100 30 --
The user lunges at the target at a speed that makes information technology almost invisible. This motility e'er goes get-go.
17 Misfile Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
20 Feint Attack Feint Attack - Dark-type Feint Attack: Physical Move 60 -- 20 --
The user approaches the target disarmingly, so throws a sucker dial. This attack never misses.
25 Balls Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack'due south power is doubled.
29 Screech Screech - Normal-type Screech: Other Move -- 85 twoscore --
An earsplitting screech harshly lowers the target's Defense stat.
33 Moonlight Moonlight - Fairy-type Moonlight: Other Move -- -- v --
The user restores its own HP. The corporeality of HP regained varies with the atmospheric condition.
37 Mean Look Mean Look - Normal-type Mean Look: Other Move -- -- 5 --
The user pins the target with a dark, absorbing look. The target becomes unable to flee.
41 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 five --
This move can exist used simply after the user has used all the other moves information technology knows in the battle.
45 Baby-sit Swap Guard Swap - Psychic-type Guard Swap: Other Move -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Work Upward Work Up - Normal-type Work Up: Other Move -- -- xxx --
The user is roused, and its Set on and Sp. Atk stats increase.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 x --
A move that leaves the target desperately poisoned. Its poisonous substance damage worsens every plow.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 fifteen --
A unique attack that varies in blazon depending on the Pokémon using it.
TM11 Sunny 24-hour interval Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the lord's day for five turns, powering up Burn-blazon moves. It lowers the power of Water-blazon moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use merely attack moves for three turns.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 ninety 5 --
The target is attacked with a powerful axle. The user can't movement on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for 5 turns, powering upwardly Water-type moves. It lowers the power of Burn down-blazon moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Render Return - Normal-type Return: Physical Move ?? 100 twenty --
This full-power set on grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hitting past a strong telekinetic force. This may as well lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 xv xx
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Squad Double Team - Normal-type Double Team: Other Move -- -- 15 --
Past moving speedily, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 xx --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- ten --
The user goes to sleep for ii turns. This fully restores the user'south HP and heals any status weather.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 xv --
If information technology is the contrary gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 xv --
The user attacks the target with a song. Others can join in the Round to increase the power of the set on.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move twoscore 100 15 --
The user attacks the target with an echoing voice. If this move is used every plow, its power is increased.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores ability, then attacks. If the user moves later on the target, this assail'due south ability volition exist doubled.
TM68 Giga Affect Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every flake of its power. The user tin't move on the next turn.
TM77 Psych Upward Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made past the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its ain HP.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. Still, this besides sharply raises the target'south Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses i of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves every bit the user'south decoy.
TM95 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move eighty 100 15 twenty
The user releases a horrible aura imbued with dark thoughts. This may likewise make the target flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- twenty 100
The user tells the target a secret, and the target loses its power to concentrate. This lowers the target'south Sp. Atk stat.

Egg Moves (Details)

Assault Proper noun Type Cat. Att. Acc. PP Consequence %
Charm Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
The user gazes at the target rather charmingly, making information technology less wary. This harshly lowers its Attack stat.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to assail. The less HP the user has, the greater the motion's ability.
Endure Endure - Normal-type Endure: Other Move -- -- x -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Expletive Curse - Ghost-type Curse: Other Move -- -- ten -- Details
A move that works differently for the Ghost blazon than for all other types.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish Wish - Normal-type Wish: Other Move -- -- x -- Details
One turn later on this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Yawn Yawn - Normal-type Yawn: Other Move -- -- x -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
False Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 twenty -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Covet Covet - Normal-type Covet: Physical Move sixty 100 25 -- Details
The user endearingly approaches the target, then steals the target'south held particular.
Observe Detect - Fighting-type Detect: Other Move -- -- v -- Details
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Natural Souvenir Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 fifteen -- Details
The user draws power to set on by using its held Berry. The Drupe determines the move's type and power.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 -- Details
The user attacks the target with stored ability. The more the user's stats are raised, the greater the move'due south ability.
Synchronoise Synchronoise - Psychic-type Synchronoise: Special Move 120 100 10 -- Details
Using an odd shock moving ridge, the user inflicts impairment on whatever Pokémon of the same blazon in the area around it.
Captivate Captivate - Normal-type Captivate: Other Move -- 100 20 -- Details
If any opposing Pokémon is the reverse gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Ultra Sun/Ultra Moon Motility Tutor Attacks

Attack Name Blazon True cat. Att. Acc. PP Issue %
Covet Covet - Normal-type Covet: Physical Move 60 100 25 --
The user endearingly approaches the target, so steals the target's held item.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 fifteen --
The user turns the target's ability against it. The higher the target's Attack stat, the greater the move'southward ability.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 five --
This motion can be used only after the user has used all the other moves it knows in the battle.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 ten --
The user lets loose a horribly echoing shout with the ability to inflict damage.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may too lower the target's Defense stat.
Snore Snore - Normal-type Snore: Special Move l 100 xv xxx
This assail can be used but if the user is asleep. The harsh noise may besides brand the target flinch.
Heal Bong Heal Bell - Normal-type Heal Bell: Other Move -- -- 5 --
The user makes a soothing bell chime to heal the condition atmospheric condition of all the party Pokémon.
Spite Spite - Ghost-type Spite: Other Move -- 100 x --
The user unleashes its grudge on the motility last used by the target by cutting 4 PP from it.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an marry by boosting the power of that ally's attack.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- -- 10 --
The user creates a baroque area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Snatch Snatch - Dark-type Snatch: Other Move -- -- ten --
The user steals the effects of whatsoever attempts to use a healing or stat-changing motility.
Pharynx Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 fifteen 100
The user attacks the target'southward throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Light amplification by stimulated emission of radiation Focus Laser Focus - Normal-type Laser Focus: Other Move -- -- 30 --
The user concentrates intensely. The assault on the next plow always results in a critical hit.

Usable Z Moves

Attack Proper noun Type Cat. Max Att. Acc. PP Upshot %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move Special Move 200(Phy)/200(Spe) -- i --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original movement.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Special Move 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original movement.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full forcefulness of its Z-Power. The ability varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Pigsty Eclipse Black Hole Eclipse - Dark-type Physical Move Special Move 175(Phy)/160(Spe) -- 1 --
The user gathers dark free energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack Name Type Cat. Max Att. Acc. PP Issue %
Tectonic Rage Tectonic Rage - Ground-type Physical Move Special Move 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the total force of its Z-Power. The power varies, depending on the original move.

Pre-Evolution Only Moves

Attack Name Type Cat. Att. Acc. PP Effect % Method
Covet Covet - Normal-type Covet: Physical Move 60 100 25 --
Learn as Eevee Lv. ane
The user endearingly approaches the target, then steals the target'south held item.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
Learn as Eevee Lv. 1
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Assault stat.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 xxx
Learn as Eevee Lv. 17
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Swift Swift - Normal-type Swift: Special Move threescore -- 20 --
Learn as Eevee Lv. 17
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Refresh Refresh - Normal-type Refresh: Other Move -- -- 20 --
Learn as Eevee Lv. twenty
The user rests to cure itself of poisoning, a burn down, or paralysis.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
Learn as Eevee Lv. 25
A reckless, full-body charge set on for slamming into the target. This also damages the user a trivial.
Amuse Charm - Fairy-type Charm: Other Move -- 100 twenty --
Learn as Eevee Lv. 29
The user gazes at the target rather charmingly, making information technology less wary. This harshly lowers its Attack stat.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- -- 40 --
Learn as Eevee Lv. 33
The user switches places with a party Pokémon in waiting and passes along whatever stat changes.
Double-edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
Learn as Eevee Lv. 37
A reckless, life-risking tackle. This too damages the user quite a lot.
Trump Card Trump Card - Normal-type Trump Card: Special Move ?? -- 5 --
Learn as Eevee Lv. 45
The fewer PP this move has, the greater its power.
Celebrate Celebrate - Normal-type Celebrate: Other Move -- -- twoscore --
Learn as Eevee Event
The Pokémon congratulates y'all on your special day!
Happy Hr Happy Hour - Normal-type Happy Hour: Other Move -- -- 30 --
Learn as Eevee Consequence
Using Happy Hr doubles the amount of prize coin received later on battle.

Transfer Only Moves (Details)

Attack Name Type Cat. Att. Acc. PP Effect % Method
Dig lxxx 100 10 -- Gen Half dozen TM28
The user burrows, so attacks on the next turn.
Retaliate lxx 100 5 -- Gen 6 TM67
The user gets revenge for a fainted ally. If an marry fainted in the previous turn, this move's power is increased.
Flash -- 100 xx -- Gen Six TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 twenty 30 Gen VI TM94 (ΩRαS)
The boosted effects of this attack depend upon where it was used.
Cutting l 95 30 -- Gen VI HM01
The target is cutting with a scythe or claw.
Undercover Power lxx 100 20 xxx Gen Four TM43
The additional furnishings of this attack depend upon where it was used.
Sucker Punch lxx 100 5 -- Move Tutor - PtHGSS
This motion enables the user to assail first. This move fails if the target is not readying an attack.
Mud-slap 20 100 ten 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 xv xxx Motility Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Trunk Slam 85 100 15 xxx Move Tutor - FRLG
The user drops onto the target with its full body weight. This may besides leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last motility. The move can be used during boxing until the Pokémon is switched out.
Nightmare -- 100 15 -- Motility Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Zap Cannon 120 fifty five 100 Gen II TM07
The user fires an electric blast like a cannon to inflict impairment and cause paralysis.
Sweet Scent -- 100 20 -- Gen Two TM12
A sweetness scent that harshly lowers opposing Pokémon's evasiveness.

Stats

HP Attack Defence Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 95 65 110 60 130 65
Max Stats
Hindering Nature
Lv. l 155 - 202 63 - 105 103 - 145 58 - 100 121 - 163 63 - 105
Lv. 100 300 - 394 121 - 206 202 - 287 112 - 197 238 - 323 121 - 206
Max Stats
Neutral Nature
Lv. 50 155 - 202 70 - 117 115 - 162 65 - 112 135 - 182 70 - 117
Lv. 100 300 - 394 135 - 229 225 - 319 125 - 219 265 - 359 135 - 229
Max Stats
Beneficial Nature
Lv. fifty 155 - 202 77 - 128 126 - 178 71 - 123 148 - 200 77 - 128
Lv. 100 300 - 394 148 - 251 247 - 350 137 - 240 291 - 394 148 - 251

How To Get Umbreon In Pokemon Ultra Moon,

Source: https://www.serebii.net/pokedex-sm/197.shtml

Posted by: tyernage1964.blogspot.com

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